Harbor notes
Glass shelves · bracketed field sheets
Description
In Experience
you need to reveal all fifteen agents — without revealing either assassin or too many innocent bystanders — before time runs out in order to win the game
and they want you to study it
screenprinted score trackers
Now that the Direwolf has marched to war
Trail Story: America 3200MHz In ExperiencePack your bag and grab your journal, its time to trek through 1930s American wilderness! Wander the rural landscape and discover opportunities and threats unknown: friend and foe, cute and dangerous wildlife, and the mysteries of unexplored terrain, ominous abandoned buildings, and even the supernatural. Youll look back at these experiences and grow from them, gaining new skills, as well as inspiration from the lands youve visited. Youll record these
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